Fashion
is everywhere, even science is not immune to it. Creativity research,
for instance, was “fashionable” in the second half of the 20th century, and this blog is floating on the still
trendy topic of brain training. We will focus on fashion, defined as the latest
style of clothing, mainly because of its universality – each of us is to some extent involved in it, not just as
a consumer, but also in expressing our style: elegance and lavishness or
disregard and indifference. As stressed by Washington Post fashion columnist Robin Givhan[1] in
the movie “Hotel Rwanda”, a suit and tie provide reassurance to Paul
Rusesabagina even as his country collapses in bloody genocide and his luxury
hotel is transformed into a refugee camp. This makes fashion the right
candidate to be analyzed as a tangible example of creative production. Furthermore, fashion relates to creativity on a personal (the discovery is novel to the individual) and historical (the
discovery is novel for the entire culture/society) level. On the one hand, this is reflected in one’s choice of a specific dress or
tie, and on the other, the extravagance of Bernhard Willhelm’s avant-garde designs. Yet another characteristic of fashion design is that creativity exists at
multiple levels of product development (Ruppert-Stroescu and Hawley, 2014).
History
According to Kawamura (2005) fashion is a social institution, which regulates the alternation of cyclical changes in dress styles. This implies two main characteristics: constant change in styles, and the freedom of individuals to follow changes without institutional restrictions. As such it is considered unique to Western civilization, not found in Asian cultures (Belfanti, 2008).
According to Kawamura (2005) fashion is a social institution, which regulates the alternation of cyclical changes in dress styles. This implies two main characteristics: constant change in styles, and the freedom of individuals to follow changes without institutional restrictions. As such it is considered unique to Western civilization, not found in Asian cultures (Belfanti, 2008).
In Europe fashion gradually developed between the 17th
and 18th century. The seventeenth century was dominated by the rise
of France as the greatest power in the region, the creation of the Dutch
Republic and Netherlands, accompanied by economic prosperity and the continuous expansion of the middle class. Important for the development of fashion was also the
decline of sumptuary laws[2]
(Pendergast et al., 2003). Due to these factors, clothing worn
during the seventeenth century was influenced by fashion trends as never
before. Clothes went from restrictive to comfortable and back to restrictive. Ornament
was replaced by elegance and added back to clothing for both men and women. In
1672, the first fashion magazine Mercure
Galant was published. The 18th century clothing was characterized
by the development of skill of tailors and dressmakers. Monarch were no longer
the only trendsetters of fashion. However, at the end of the century clothing
styles began to simplify as fashion was to a greater extent inspired by nature.
The Incroyables (the Unbelievables – men) and the Merveilleuses (the Marvelous
– women) were the first examples of the use of fashion as rebellion against the
luxurious styles that had been worn in the court of King Louis XVI (Pendergast et al., 2003). The dramatic change of dress in the 19th century
was mainly influenced by the introduction of machines that sped up the production
process. Charles Frederick Worth (1825–1895) became the first world famous fashion designer employing the principles of
design and fashion called “haute couture”. Especially women’s clothing shifted
dramatically throughout the century continuing to do so till present days. In
contrast, men’s styles at the end of the century laid the foundation for clothing
prevailing the centuries to come. The 20th century was dominated
by a diversity of fashion styles (e.g., rock ‘n’ roll, hippie look; punk,
disco, grunge, goth), the creation of new cloth (bikini, miniskirts, designer
jeans, sweatshirts, polar fleece),
materials (spandex or lycra, Gore-Tex) and the introduction of
ready-to-wear clothing. All of these were provided by fashion designers form Europe, like
Giorgio Armani, Christian Lacroix, Karl
Lagerfeld, Jean-Paul Gaultier, Azzedine Alaïa, the USA, like Ralph Lauren and
Calvin Klein and Japan, such as Rei Kawakubo, Issey Miyake, and Yohji Yamamoto.
People also had a huge range of choices where to buy their clothes, from
designer stores (Ralph Lauren, Tommy Hilfiger, and Calvin Klein), mid-range
specialty retailers (Gap and Old Navy) to mail order catalogs (J. Crew, Lands’
End, and L. L. Bean), or discounters (K-Mart, Wal-Mart, and Target). Today the
fashion industry is an important commercial enterprise in the global
marketplace. In 2011, the World Trade Organization listed on its website that
in 2010, textiles and clothing alone contributed US$602 billion to world trade
and represented 4.1 percent of the world’s merchandise exports (Ruppert-Stroescu
and Hawley, 2014). Recently the enterprise has shown a slight (8%) decline in
trade.
In contrast, no similar development of fashion could be
observed in the refined civilizations of the East, albeit fashion probably was
a Chinese invention, dating from the age of the Tang dynasty (Belfanti, 2008).
The main hindrance for fashion development in the East was a rather strict
regulation what common folk and nobility could wear, thus clothing was a
constant that did not change for centuries. Consider, for instance, the
longevity of the sari in India. In China the combination of fabrics and colors
made up the social hierarchy. For the
emperor, although he could wear any color, yellow was the favorite reserved
solely for the monarch. Nobles wore blue and brown, and mandarins blue and
black. Female clothing followed the same rules as that for men. This marginal
role of females is seen as yet another reason that there was no real
development of fashion. Also in Japan the style of the kimono did not undergo
big changes from its T shape, except for the obi which tied the kimono at the
waist and the colors, of the decorative materials, and the fabric used.
Summarizing this brief historical review indicates that although
fashion was probably not a European invention the tremendous development of
fashion was exclusively a European affair.
Creativity in fashion design
Recently fashion has also become the subject of scientific
research, particularly the study of the creative design process that brings up gorgeous
fashion artefacts (e.g., Eckert and Stacey, 2003; Ruppert-Stroescu and Hawley,
2014; Cirella, 2016). From a
methodological viewpoint the studies mostly rely on prolonged interviews of
designers, trend forecasters, and industry executives, and by observations of
day‐to‐day designing activities in renowned brands of the luxury fashion
industry.
In a series of papers Eckert and Stacey (2003) analyzed how
sources of inspiration are used in commercial knitwear design. Although knitwear
production takes place outside of Europe, design is still carried out in Europe.
The characteristic of the industry is that garments need to be produced to
tight price points, as well as rigid deadlines. A second characteristic is that
the process is shared between knitwear designers (aesthetic aspects), and the
knitting machine technicians (responsible for programming computer‐controlled
knitting machines). The former are often well-educated females, while the
latter are often males, who have no education beyond secondary school, and are mainly
trained by their employers with whom they remain for a long time period, which
is opposite to designers, who show less job stability (the data are for the UK).
The study revealed that the design of new garments is mostly based on the
adaptation of earlier deigns, enriched by different sources of inspiration.
These sources can be other garments
(competitors’ products, swatches),
fashion photographs of catwalk shows, artefacts (ornaments, motifs in
tails and mosaiques, embroideries, carpets, art and design books), nature and
yarns determining the garment texture. It was further found that the adaptation
process can have two main forms, a top-down where an abstract concept guides
the process, or a bottom-up where the visual elements in the source itself
suggest the form of the design. Usually the most salient feature of the source is
used in the new design. Another striking finding of the study was that sources
of inspiration did not differ between companies ranging from cheap mail order
houses to the world’s leading design companies.
The
objective of the study by Ruppert-Stroescu and Hawley (2014) was to elucidate
the function of the creative process for
design and development in the global fashion industry of the 21st century. The study revealed two extremes in
the continuum of fashion design creativity: leadership and adaptive creativity.
“Leadership Creativity overrules current
archetypes and shifts the sector in a new direction while Adaptive Creativity
integrates existing paradigms into a direction the sector is already trending”
(Ruppert-Stroescu and Hawley, 2014, p. 10). This bipolar typology was
differently influenced by eight identified attributes: (1) research and
development, (2) selling price, (3) nature of the product, (4) consumer taste
level, (5) technique, (6) number of designs created and reproduced in a season,
(7) consumer perception and life cycle of the product, and (8) source of design
inspiration. For most of the attributes
the word high is related to leadership creativity and low to adaptive
creativity (attributes 1 to 5). On the
other hand, leadership creativity is characterized by low numbers of designs
with extended durability, although most often worn just once, inspired by
abstract sources. Based on these criteria the authors classified some of the
early 21st century fashion industry representatives. On the left side we find
brands such as Alexander McQueen, Roberto Cavalli, Karl Lagerfeld, Anne Valerie Hash. Some
brands associated with adaptive creativity were Zara, Banana Republic, Gap, H&M. A
combination of leadership creativity with adaptive creativity was observed in
brands such as Kenzo, Ralph Lauren and Donna Karan.
Yet another characteristic of the
creative process in fashion design is the involvement of a large number of people from
different disciplines that have to work together to solve problems.
Although similar to the multidisciplinary approach in science, the product is
much more dependent on this collaborative process which involves a greater number of participants with
a more diverse educational background than it is the case in science. The paper
by Cirella (2016) addressed collective
creativity within the fashion industry with the aim of providing an explanation of how this process can be purposefully managed.
The study investigated the influence of 5 organizational variables identified
in different studies that might influence collective creativity: (1)
structured processes with specific tasks, activities and roles for the members,
including the definition of the task, related phases of the work process, and roles
for the members, (2) team diversity - the combination of individuals with
different competencies, experiences and roles, (3) boundary openness in terms of
interactions between team and non-team individuals, (4) resources available to
the team such as physical space, budget and time, and (5) technological support,
including technical competencies, groupware and specific hardware/software. An
additional research question was the relation between collective
creativity and individual creativity and their influence on consumer satisfaction.
The results showed a significant relation between collective creativity and the
organizational variables of structured processes and technological support,
while for the other three variables there was no significant relation with
collective creativity. Furthermore, there was a positive correlation between individual
and collective creativity, although the relation with consumer satisfaction was
negative for the former and positive for the latter.
The extreme competition and time constraints the fashion industry faces have made it open to new technologies that would aid the creative
process. In a recent paper Khajeh et al. (2016) introduced an interactive
genetic algorithm for the production of clothes designs. The genetic algorithm
was inspired by the nature of living organisms (evolutionary algorithm). The algorithm uses two types of data: clothes
designs (top, collar, skirt, belt, blouse, sleeve and shoe with 10 different
designs each) and fabric patterns (80 various patterns) allowing for approximately
10^8 designs. The designed clothes were then presented to users for
evaluation (fitness test of the designs created) and used for the design of the
next generation of items.
This brief fashion digression shows how the creative process
works in real world settings.
References
Cirella, S. (2016). Organizational Variables for Developing
Collective Creativity in Business: A Case from an Italian Fashion Design
Company: COLLECTIVE CREATIVITY IN BUSINESS. Creativity and Innovation
Management, 25(3), 331–343. https://doi.org/10.1111/caim.12189
Eckert, C., & Stacey, M. (2003). Sources of inspiration
in industrial practice: The case of knitwear design. Retrieved from
https://www.dora.dmu.ac.uk/handle/2086/3871
Kawamura, Y. (2005). Fashion-ology: an introduction to
fashion studies. Oxford ; New York: Berg.
Khajeh, M., Payvandy, P., & Derakhshan, S. J. (2016).
Fashion set design with an emphasis on fabric composition using the interactive
genetic algorithm. Fashion and Textiles, 3(1). https://doi.org/10.1186/s40691-016-0061-1
Marco Belfanti, C. (2008). Was fashion a European invention?
Journal of Global History, 3(03), 419.
https://doi.org/10.1017/S1740022808002787
Pendergast, S., Pendergast, T., & Hermsen, S. (2003).
Fashion, costume, and culture: clothing, headwear, body decorations, and
footwear through the ages. Detroit: UXL.
Ruppert-Stroescu, M., & Hawley, J. M. (2014). A Typology
of Creativity in Fashion Design and Development. Fashion Practice: The Journal
of Design, Creative Process & the Fashion, 6(1), 9–36.
https://doi.org/10.2752/175693814X13916967094759
[1] Pulitzer Prize (2006) “for her witty, closely observed essays that transform fashion criticism into cultural criticism.”
[2]
Laws that regulate the types and styles of clothing, as well as other luxuries that could be worn by
certain people.
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